The vehicle fleet requires clever management and should be kept up with the times. Infrastructure such as stations, harbors, airports, tracks and streets can be constructed to link hubs of trade and meet the needs of evolving cities. Players start after 1850 and build up a transport company. In order to complete a campaign it takes about 10 hours of play time. Missions can be completed with different scores and hence offer challenges for both beginners and ambitious players. Tasks include decisions and players can therefore fulfill the goals in several ways. Frame stories make sure the campaigns are entertaining. For instance, players are tasked to build a section of the first transcontinental railroad, help to build the Panama Canal, found an airline or develop the Alps. The missions are set in the historical context of the 19th and 20th century and offer a wide range of real-world transportation challenges. Campaign Mode & Free Game ModeĪ European and a North American campaign can be tackled, each with numerous missions. Finally, sufficient performance also in the late game should make sure that the fun doesn’t end when scenes get huge. Another top priority was the development of an intuitive user interface including a step-by-step tutorial to guarantee a shallow learning curve. A lot of work has been put into complex animations like doors, flaps and gears. Also, the movement of trains, road vehicles, ships and planes is approximated according to the laws of physics. Vehicle details include working lights, transparent windows and interiors, visible drivers and passengers, adaptable painting colors and dynamic aging with dirt and rust. Physically-based lighting and graphics ensure a high level of immersion.
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